Just slow things down to a sedate and realistic pace. So it is annoying to see ships moving around, landing and taking off at high speed. When at a station I have to travel very slowly so as to avoid a collision and to play their silly landing mini game. If only there was a system of beta testing or early access they could make use of.
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There is a bare minimum quality a game should have for full release that ego clearly struggles with. I wont praise ego for it either like some fanboys seem to think is appropriate. For this reason I wont bother mentioning the bugs, stutters and crashes I have experienced, because they were not a disaster. After all they clearly stick with a game long term. There are areas that I hope will change and knowing the unoptimized buggy mess ego likes to release its games in maybe they will. It is clear ego are tied to the mouse/keyboard method and are finding it hard to properly implement a control method the game so badly needs. Except for the throttle, but reversing it just cause it to stop working altogether. I can map everything but some axes are reversed, with no option to correct them. HOTAS is almost a no go, requiring lengthy setting up that in my case ended in failure. The controls add to this artificial feel. As soon as you press the key to roll, the ship is rolling at its maximum rate and stops just as abruptly. Unfortunately there is no organic feeling to flight, it feels like a poor simulation, roll in particular has no acceleration. I want to feel I am flying an actual ship.
Another thing I like to see in space games is a touch of reality.
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It is only one aspect of the game but shows either a severe limitation of the dated game engine or a series of poor design choices. These menus require constant use so you are forever having to stop flying to access them. For anything more detailed it's use the mouse to access menus at the top of the screen. Information is presented to the player as floating screens, and it is the minimum of information. Whilst the cockpit is full 3d with big monitors, those monitors just show gibberish. Alas in this area X4 has barley evolved at all. A big ask back in 1999 but today it is implemented for the most part in Elite, while games like DCS have fully integrated information systems. I thought wouldn't it be great if the game interface could be integrated into the cockpit. I thought wouldn't it be great if the game interface could be integrated into I remember in a previous century when I played the first X game. I remember in a previous century when I played the first X game. The ability to look for best buy-sell just by applying powerful filters and zooming out the map is very efficient, fast and a fresh take on doing trading. Once you dock you can do trading from your cockpit and later if you have a trading computer can do so from space and even tell your fleet to go pick it up.
Gone is the requirement that you have to dock and rely on the awkward FPS walking sim to do all trading. Station scanning is still there but is no longer a requirement. It has the features that made the classic X-series great like able to pilot multiple ships fleets fleet commands wingman gates auto pilots whilst also having some of the good features in X:R like a more modern look. X games are a simulation and as such require you to be intelligent. X games are a TL DR : the reports about bugs are just propaganda by Elite Dangerous fan boys or by those that refuse to learn the game. TL DR : the reports about bugs are just propaganda by Elite Dangerous fan boys or by those that refuse to learn the game.